Answer by GaMaYa
The problem was the bad use of the shader. I see some tutorial using SpriteManager with "Transparent/Vertex Colored", but it's very slow for iPhone (and I don't know why, Device.Present needs more...
View ArticleAnswer by Nabeel Saleem
apply these steps: if you have moveable character then use lightprobs: bake scene: use occlusion culling: then turned off lights after baking. you will see big difference :) [unity3diy][1] [1]:...
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